资料库 / 词缀
穿刺抗性
各装备等级的数值区间
游戏会在下面的区间内随机取值;装备等级越高,整个区间越高。
| 词缀品质 | 1 | 30 | 50 | 70 | 90 |
|---|---|---|---|---|---|
| 普通 | 14–18% | 23–29% | 32–39% | 38–46% | 43–53% |
| 精良 | 14–19% | 23–31% | 32–42% | 38–50% | 43–58% |
| 稀有 | 11–16% | 18–26% | 25–35% | 29–42% | 34–48% |
| 传说 | 14–18% | 22–30% | 30–40% | 36–48% | 41–55% |
| 神话 | 14–18% | 22–30% | 30–40% | 36–48% | 41–55% |
| 套装 | 14–18% | 22–30% | 30–40% | 36–48% | 41–55% |
| 魔法 | 13–19% | 21–31% | 28–42% | 34–50% | 38–58% |
| 独特 | 11–21% | 18–34% | 25–46% | 29–55% | 34–62% |
提供的属性
可以出现的部位
权重是相对值:同一个池子里,权重翻倍就意味着出现频率翻倍。
- 武器出现权重 0
- 项链出现权重 0
- 戒指出现权重 0
- 头盔出现权重 66
- 胸甲出现权重 72
- 护手出现权重 54
- 靴子出现权重 54