Town building
Workshop
The Workshop is where equipment stops being what it dropped as. Three benches sit here: forging raises an item's core stats, socketing puts runes into it, and refining gambles on its quality. This page carries what each one costs, how far it can go, and what it can take away.
Forging
Forging raises the core attributes an item was rolled with. It runs one level at a time and never fails, so the only thing standing between an item and its cap is the bill.
In game
- Forging equipment can improve its base attributes.
- The Forging level cap increases with Workshop level.
- Forged Equipment sells for a higher price.
What one climb costs
Each level charges gold equal to the item's base-level forge price times the rate of the level it is leaving. Workshop upgrades cut that bill, up to half off.
| Item level | to 10 | to 25 | to 50 |
|---|---|---|---|
| 20 | 18,759 | 181,945 | 1,317,537 |
| 50 | 70,499 | 683,732 | 4,951,186 |
| 80 | 156,729 | 1,520,041 | 11,007,271 |
| 100 | 233,379 | 2,263,430 | 16,390,461 |
Prices stop rising at item level 100, so anything at or above it costs the same to forge.
How far forging can go
Every item starts capped at forge level 3. Each Workshop level raises that ceiling, and the Workshop level itself waits on a Stele tier.
| Workshop level | Forge level cap | Stele tier |
|---|---|---|
| 1 | 5 | 1 |
| 2 | 7 | 2 |
| 3 | 9 | 3 |
| 4 | 11 | 4 |
| 5 | 13 | 5 |
| 6 | 16 | 6 |
| 7 | 18 | 7 |
| 8 | 20 | 8 |
| 9 | 22 | 9 |
| 10 | 25 | 10 |
| Workshop level | Forge level cap | Stele tier |
|---|---|---|
| 11 | 27 | 11 |
| 12 | 30 | 12 |
| 13 | 32 | 13 |
| 14 | 35 | 14 |
| 15 | 37 | 15 |
| 16 | 40 | 16 |
| 17 | 42 | 17 |
| 18 | 45 | 18 |
| 19 | 47 | 19 |
| 20 | 50 | 20 |
Runestones
From forge level 10 onward, every level also costs runestones. Which set you need depends on where the item is worn.
Runestones needed for a full climb from 0 to 50
- Common Attack RuneCommon Defense Rune×15
- Fine Attack RuneFine Defense Rune×15
- Rare Attack RuneRare Defense Rune×15
- Legendary Attack RuneLegendary Defense Rune×15
What forging adds
Forging does not apply a separate bonus. An item reads its core stat multiplier from the level table at its own level plus its forge level, so forging walks it up that same table. A level 100 item at forge level 50 carries the core stats of a level 150 one: 50.9 becomes 102.15. Its affix ceiling, wear requirement, and prices still come from its own level.
Sockets from forging
Forging a Common or Fine item that has no sockets can open some. Workshop upgrades raise that chance from 0% to 10%. Once a socket opens, the item can no longer be refined.
The Workshop offers 2 upgrades for this, but the chance stops at 10% and only the first one moves it. The rest cost resources and change nothing.
Only items at level 20 and above can carry sockets.
Rare affix levels
Each forge level can also raise one Rare affix that has not reached its level ceiling. Without the Workshop upgrades that chance is 0%, and fully upgraded it is 20%.
Socketing
A rune dropped into a socket adds its affixes to the item. Sockets only exist on Common and Fine items, and the first three read as a runeword when they match a recipe in order.
In game
- Common and Fine equipment above Level 20 has a chance to roll sockets.
- Common equipment can have up to 3 sockets, and Fine equipment can have up to 2 sockets.
- Socket Runes into sockets to increase equipment attributes.
Where sockets come from
| Sockets | Common | Fine | ||
|---|---|---|---|---|
| Sockets | How a dropped item comes out | If a forge socket lands | How a dropped item comes out | If a forge socket lands |
| 0 | 66.7% | — | 69.0% | — |
| 1 | 20.0% | 44.5% | 20.7% | 66.7% |
| 2 | 10.0% | 33.3% | 10.3% | 33.3% |
| 3 | 3.3% | 22.2% | — | — |
Each column is normalised from its weights, so it adds up to 100%.
A runeword reads the first three sockets, and Fine items stop at two, so only a Common item can ever carry one.
What one socketing costs
Socketing charges gold from the item's base level. Workshop upgrades cut it by up to 60%.
| Item level | Gold | Fully upgraded | Rune quality it accepts |
|---|---|---|---|
| 20 | 3,055 | 1,222 | Common |
| 50 | 14,755 | 5,902 | Rare |
| 100 | 54,255 | 21,702 | Mythic |
How many affixes a rune gives
A socketed rune hands over either two or three of its affixes, picked at random from its list. Workshop upgrades weight the three-affix side without ever removing the two-affix one.
| Affixes | Before upgrades | Fully upgraded |
|---|---|---|
| 2 | 55.6% | 38.5% |
| 3 | 44.4% | 61.5% |
Refining
Refining spends Holy Bone to reroll an item's quality. There are three paths, and one of them can take the item away for good.
The three paths
Chances start at the first number and reach the second once the Workshop upgrades behind them are bought.
10.0% 22.0%
10.0% 22.0%
15.0% 25.0%
- On success
- Mythic
- On failure · 85.0% → 75.0%
- The item is destroyed
What one attempt costs
Refining charges Holy Bone from the item's base level, plus runestones once the item is high enough. Workshop upgrades cut the Bone by up to 45%.
| Item level | Holy Bone | Fully upgraded | Runestones |
|---|---|---|---|
| 20 | 147 | 81 | Common Attack RuneCommon Defense Rune×1 |
| 50 | 447 | 246 | Rare Attack RuneRare Defense Rune×1 |
| 100 | 1,347 | 741 | Mythic Attack RuneMythic Defense Rune×2 |
What blocks a refine
- Only Common, Fine, and Legendary items can be refined. Rare, Mythic, Set, Magic, and Unique items cannot.
- An item with sockets cannot be refined at all, whether or not runes sit in them.
- The Common and Fine paths need the item to have a Legendary or Set version that belongs to a job you have unlocked. Without one the attempt still costs Holy Bone and always lands on Rare, and the game shows it as a 100% failure before you start.
- The Legendary path also needs the Workshop upgrade that opens it, and the item must have a Mythic version to become.
In game
- Refining Normal items has a chance to become Legendary.
- Refining Magic items has a chance to become Set.
- Socketed items cannot be refined.
- After unlocking Legendary Refine, refining Legendary items has a chance to become Mythic; on failure the item is destroyed.
The in-game English text calls Common quality "Normal" and Fine quality "Magic" — that second one is not the Magic quality listed above, which cannot be refined at all.