Database / Combat mechanics

Combat mechanics

Player-facing combat states and keyword mechanics with skill and mastery relationships. · 11 records

Mechanic type
11
BloodiedBelow 〔current value〕% Health is considered BloodiedResource threshold · 1 skill · 3 masteriesDispelRemove all Buffs.Static effect · 3 skills · 1 masteryFortitudeBoost effect. Each stack increases your Primary Attributes by 〔current value 1〕%, and each stack increases your Crit Resistance by 〔current value 2〕%.Stacking effect · 2 skills · 1 masteryHasteBoost effect. Each stack increases your Martial Skill Speed by 〔current value 1〕%, and each stack increases your Dodge Value by 〔current value 2〕%.Stacking effect · 3 skills · 2 masteriesHealthyAbove 〔current value〕% Health is considered HealthyResource threshold · 0 skills · 1 masteryMettleBoost effect. Each stack increases your all Damage by 〔current value 1〕%, and each stack increases your Physical Defense by 〔current value 2〕%.Stacking effect · 3 skills · 1 masteryPurgeRemove all Debuffs.Static effect · 1 skill · 1 masterySelf-DestructExplodes on death, dealing Fire damage to targets in range.Ability fact · 1 skill · 0 masteriesSlowAffliction effect. Each stack lowers the target's Movement Speed by 〔current value 1〕%, and each stack lowers the target's Skill Speed by 〔current value 2〕%.Stacking effect · 5 skills · 1 masterySunderAffliction effect. Each stack lowers the target's all Defense by 〔current value 1〕%, and each stack increases Critical Damage taken by the target by 〔current value 2〕%.Stacking effect · 6 skills · 1 masteryWoundAffliction effect. Each stack lowers the target's Healing Received by 〔current value 1〕%, and each stack lowers the target's Health Regeneration by 〔current value 2〕%.Stacking effect · 3 skills · 1 mastery