Database / Combat mechanics
Combat mechanics
Player-facing combat states and keyword mechanics with skill and mastery relationships. · 11 records
Mechanic type
11
BloodiedBelow 〔current value〕% Health is considered BloodiedDispelRemove all Buffs.FortitudeBoost effect. Each stack increases your Primary Attributes by 〔current value 1〕%, and each stack increases your Crit Resistance by 〔current value 2〕%.HasteBoost effect. Each stack increases your Martial Skill Speed by 〔current value 1〕%, and each stack increases your Dodge Value by 〔current value 2〕%.HealthyAbove 〔current value〕% Health is considered HealthyMettleBoost effect. Each stack increases your all Damage by 〔current value 1〕%, and each stack increases your Physical Defense by 〔current value 2〕%.PurgeRemove all Debuffs.Self-DestructExplodes on death, dealing Fire damage to targets in range.SlowAffliction effect. Each stack lowers the target's Movement Speed by 〔current value 1〕%, and each stack lowers the target's Skill Speed by 〔current value 2〕%.SunderAffliction effect. Each stack lowers the target's all Defense by 〔current value 1〕%, and each stack increases Critical Damage taken by the target by 〔current value 2〕%.WoundAffliction effect. Each stack lowers the target's Healing Received by 〔current value 1〕%, and each stack lowers the target's Health Regeneration by 〔current value 2〕%.
Damage types and what stops them
Each damage type is checked against one defence and one resistance. Stacking the wrong one does nothing against it.
| Damage type | Checked against | Resistance |
|---|---|---|
| Blunt Damage | Physical Defense | Blunt Resistance |
| Slash Damage | Physical Defense | Slash Resistance |
| Pierce Damage | Physical Defense | Pierce Resistance |
| Fire Damage | Elemental Defense | Fire Resistance |
| Frost Damage | Elemental Defense | Frost Resistance |
| Lightning Damage | Elemental Defense | Lightning Resistance |
| Bleed Damage | Physical Defense | No resistance |
| Corrosion Damage | Elemental Defense | No resistance |
Afflictions
The negative states a hit can apply.
SunderSlowWound
Enemy packs
An encounter can roll a pack. A pack raises the chance of more enemies and makes each of them stronger.
| Pack | Pack chance | Attack | Health |
|---|---|---|---|
| Swarm I | 40% | +10% | +15% |
| Swarm II | 70% | +15% | +25% |