Database / Combat mechanics

Combat mechanics

Player-facing combat states and keyword mechanics with skill and mastery relationships. · 11 records

Mechanic type
11
◆BloodiedBelow 〔current value〕% Health is considered BloodiedResource threshold · 1 skill · 3 masteries◆DispelRemove all Buffs.Static effect · 3 skills · 1 masteryFortitudeBoost effect. Each stack increases your Primary Attributes by 〔current value 1〕%, and each stack increases your Crit Resistance by 〔current value 2〕%.Stacking effect · 2 skills · 1 masteryHasteBoost effect. Each stack increases your Martial Skill Speed by 〔current value 1〕%, and each stack increases your Dodge Value by 〔current value 2〕%.Stacking effect · 3 skills · 2 masteries◆HealthyAbove 〔current value〕% Health is considered HealthyResource threshold · 0 skills · 1 masteryMettleBoost effect. Each stack increases your all Damage by 〔current value 1〕%, and each stack increases your Physical Defense by 〔current value 2〕%.Stacking effect · 3 skills · 1 mastery◆PurgeRemove all Debuffs.Static effect · 1 skill · 1 mastery◆Self-DestructExplodes on death, dealing Fire damage to targets in range.Ability fact · 1 skill · 0 masteriesSlowAffliction effect. Each stack lowers the target's Movement Speed by 〔current value 1〕%, and each stack lowers the target's Skill Speed by 〔current value 2〕%.Stacking effect · 5 skills · 1 masterySunderAffliction effect. Each stack lowers the target's all Defense by 〔current value 1〕%, and each stack increases Critical Damage taken by the target by 〔current value 2〕%.Stacking effect · 6 skills · 1 masteryWoundAffliction effect. Each stack lowers the target's Healing Received by 〔current value 1〕%, and each stack lowers the target's Health Regeneration by 〔current value 2〕%.Stacking effect · 3 skills · 1 mastery

Damage types and what stops them

Each damage type is checked against one defence and one resistance. Stacking the wrong one does nothing against it.

Damage typeChecked againstResistance
Blunt DamagePhysical DefenseBlunt Resistance
Slash DamagePhysical DefenseSlash Resistance
Pierce DamagePhysical DefensePierce Resistance
Fire DamageElemental DefenseFire Resistance
Frost DamageElemental DefenseFrost Resistance
Lightning DamageElemental DefenseLightning Resistance
Bleed DamagePhysical DefenseNo resistance
Corrosion DamageElemental DefenseNo resistance

Afflictions

The negative states a hit can apply.

SunderSlowWound

Enemy packs

An encounter can roll a pack. A pack raises the chance of more enemies and makes each of them stronger.

PackPack chanceAttackHealth
Swarm I40%+10%+15%
Swarm II70%+15%+25%