Path of Idle Wiki

Glossary

The words the game uses in its own tooltips, collected in one place: what each one means and where it shows up.

Terms

Affliction

A category of special attribute reductions. Currently includes Sunder, Slow, and Wound.

Ally

A powerful allied unit that exists by default when combat begins, with no duration limit and no revival upon death. Inheritable stats can be viewed in character stat details.

Aura

A special type of skill that activates automatically in combat, continuously granting stat bonuses to allies. Consumes Life or Mana. Does not stack.

Basic

An advanced skill category tag. Only the three skills at the bottom of the Talent screen are fixed as Basic skills, and only one Basic skill can be selected for use. Basic skills have the lowest cast priority.

Where it appears: Skill tags are shown below skill information
Bloodied

By default, Health below 30% is considered Bloodied. If reserved Health exceeds 70%, the unit is considered Bloodied regardless of current Health.

Boost

A category of special attribute bonuses. Currently includes Mettle, Haste, and Fortitude.

Buff

Persistent effects that grant attribute increases for a period of time are called Buffs. Identical Buffs can stack and track duration independently.

Debuff

Persistent effects that reduce attributes for a period of time are called Debuffs. Identical Debuffs can stack and track duration independently.

Depleted

By default, Mana below 30% is considered Depleted. If reserved Mana exceeds 70%, the unit is considered Depleted regardless of current Mana.

Dispel

Removes all Buffs from the target, excluding Boost effects.

Fortitude

A Boost effect. Each stack increases Primary Attributes (Strength, Dexterity, Intelligence) by 3% and Crit Resistance by 6% for 4 seconds. Stacks up to 5 times, with each stack tracking duration independently.

Full

By default, Mana above 70% is considered Full. If reserved Mana exceeds 30%, the unit is not considered Full even at full current Mana.

Haste

A Boost effect. Each stack increases Martial Speed by 5% and Dodge Value by 5% for 4 seconds. Stacks up to 5 times, with each stack tracking duration independently.

Healthy

By default, Health above 70% is considered Healthy. If reserved Health exceeds 30%, the unit is not considered Healthy even at full current Health.

Martial

A basic skill category tag. Skills focused on combat techniques are usually classified as Martial.

Where it appears: Skill tags are shown below skill information
Mastery

An advanced skill category tag. Skills that usually deal heavy damage are classified as Mastery skills. Mastery skills have higher cast priority than Basic skills.

Where it appears: Skill tags are shown below skill information
Mettle

A Boost effect. Each stack increases All Damage by 5% and Physical Defense by 5% for 4 seconds. Stacks up to 5 times, with each stack tracking duration independently.

Minion

Allied units summoned by skills. Individually weak, with a duration and a summon limit. Inheritable stats can be viewed in character stat details.

Purge

Removes all Debuffs from the target, excluding Afflictions.

Slow

An Affliction. Each stack reduces the target's Movement Speed by 6% and Skill Speed by 5% for 4 seconds. Stacks up to 5 times, with each stack tracking duration independently.

Spell

A basic skill category tag. Skills focused on casting magic are usually classified as Spell.

Where it appears: Skill tags are shown below skill information
Sunder

An Affliction. Each stack reduces the target's All Defense by 10% and increases Critical Damage taken by 5% for 4 seconds. Stacks up to 5 times, with each stack tracking duration independently.

Support

An advanced skill category tag. Skills that usually provide healing, shields, or summon companions and Minions are classified as Support skills. Support skills have the highest cast priority.

Where it appears: Skill tags are shown below skill information
Utility

An advanced skill category tag. Skills that usually buff allies or debuff targets are classified as Utility skills. Utility skills have higher cast priority than Mastery skills.

Where it appears: Skill tags are shown below skill information
Wound

An Affliction. Each stack reduces the target's healing effects by 10% and Health Regen by 10% for 4 seconds. Stacks up to 5 times, with each stack tracking duration independently.

In-game tips

The hints the game shows while a chapter loads, in the order it unlocks them.