Chapter dossier
Scorched Wastes
Chapter 3Equipment levels 10–1413 Sites
Scorched Wastes is Chapter 3, with equipment levels 10–14 and 13 sites.
Chapter overview


- Equipment levels
- 10–14
- Sites
- 13
- Chest refresh
- 160 enemy groups defeated
- Boss repeat cost
- Echo of the Boss ×5
Site progression
Main levels progress in order. Treasure and boss nodes unlock after the prerequisite shown on each card. Text labels keep every node type understandable without color.
- Enemy level
- 10
- Attribute level
- 10
- Enemy groups
- 8
- Group power
- 60
- Enemy level
- 10
- Attribute level
- 10
- Enemy groups
- 8
- Group power
- 60
- After
- Level 1
- Enemy level
- 11
- Attribute level
- 11
- Enemy groups
- 8
- Group power
- 60
- After
- Level 2
- Enemy level
- 11
- Attribute level
- 11
- Enemy groups
- 8
- Group power
- 60
- After
- Level 3
- Enemy level
- 12
- Attribute level
- 12
- Enemy groups
- 8
- Group power
- 60
- After
- Level 4
- Enemy level
- 12
- Attribute level
- 12
- Enemy groups
- 8
- Group power
- 60
- After
- Level 5
- Enemy level
- 13
- Attribute level
- 13
- Enemy groups
- 8
- Group power
- 60
- After
- Level 6
- Enemy level
- 13
- Attribute level
- 13
- Enemy groups
- 8
- Group power
- 60
- After
- Level 7
- Enemy level
- 14
- Attribute level
- 14
- Enemy groups
- 8
- Group power
- 60
- After
- Level 8
- Enemy level
- 14
- Attribute level
- 14
- Enemy groups
- 8
- Group power
- 60
- After
- Level 9
- Enemy level
- 11
- Attribute level
- 11
- Enemy groups
- 4
- Group power
- 60
- After
- Level 4
- Enemy level
- 13
- Attribute level
- 13
- Enemy groups
- 4
- Group power
- 60
- After
- Level 8
- Enemy level
- 14
- Attribute level
- 14
- Enemy groups
- 1
- Group power
- 50
- After
- Level 10
Rewards by site type
The desert is scorched by the blazing sun. Silent Ruinstone Guardians stand watch, protecting the ancient grounds.
Treasure hoarded by monsters is hidden here. Eliminate the enemies to claim bountiful rewards.
The regional Boss guards this place. Defeat it to obtain rare loot.
Chapter combat rewards
These are base outcomes before encounter and team-position modifiers. A weighted percentage only describes the choice inside a successful roll.
Base outcome before encounter modifiers: 0.24% chance for 1 roll to 0.36% chance for 1 rollEncounter type and team position can change this outcome.
- Abyssal Scales×176.92% of this roll
- Gazing Eye×123.08% of this roll
- Fractured Soul×183.33% of this roll
- Restless Soul×116.67% of this roll
- Frenetic Soul×10% of this roll
- Undying Soul×10% of this roll
- Eternal Soul×10% of this roll
Base outcome before encounter modifiers: 0.02% chance for 1 roll to 0.04% chance for 1 rollEncounter type and team position can change this outcome.
Base outcome before encounter modifiers: 0.2% chance for 1 roll to 0.3% chance for 1 rollPious Heart cap appliesEncounter type and team position can change this outcome.