Enemy dossier
Kuru the Warden
BossTemplate power 2003 combat skills
Kuru the Warden is a boss with template power 200. Encounter scaling changes its final combat values.
Potential appearances
Chapter roster
- Potential stages
- 1 / 2
This chapter boss can be selected as a site boss in Doom stages 1 and 2.
Combat skills
Values shown here are level-one skill values unless a level range is stated.
Unleash a flaming fist, dealing Blunt and Fire damage.
- Cooldown
- 1.4 s
- Cast distance
- 1 m
Continuously call down lightning on random targets, dealing Pierce and Lightning damage.
- Cooldown
- 12 s
- Cast distance
- 4 m
Fortify with gravel to gain a Shield.
- Cooldown
- 12 s
- Cast distance
- 3.2 m
Base combat template
These values are set before encounter attribute-level scaling. Chapter, Explore, Sanctum, Outlands and Doom encounters can scale them further, so they are not final in-battle stats.
Base drop outcomes
These are base roll outcomes. Encounter type, team position, enemy level and player bonuses can change the final reward. Sanctum and Outlands boss currencies are mode rewards and are not claimed as this enemy's fixed drop.
Gold×10–15
Base outcome before encounter modifiers: 3 guaranteed rolls to 4 guaranteed rolls + 50% chance for 1 extra rollEncounter type and team position can change this outcome.Blood×2–3
Base outcome before encounter modifiers: 1 guaranteed roll + 20% chance for 1 extra roll to 1 guaranteed roll + 80% chance for 1 extra rollEncounter type and team position can change this outcome.Bone×2–3
Base outcome before encounter modifiers: 30% chance for 1 roll to 45% chance for 1 rollEncounter type and team position can change this outcome.- Common Chest×162.5% of this roll
- Fine Chest×131.25% of this roll
- Rare Chest×16.25% of this roll
Base outcome before encounter modifiers: 1 guaranteed rollEncounter type and team position can change this outcome.