Chapter dossier

Howling Tundra

Chapter 6Equipment levels 25–2914 Sites
Howling Tundra is Chapter 6, with equipment levels 25–29 and 14 sites.

Chapter overview

Chapter map
Equipment levels
25–29
Sites
14
Chest refresh
220 enemy groups defeated
Boss repeat cost
Echo of the Boss ×8

Site progression

Main levels progress in order. Treasure and boss nodes unlock after the prerequisite shown on each card. Text labels keep every node type understandable without color.

1LevelElite
Enemy level
25
Attribute level
25
Enemy groups
8
Group power
60
2LevelElite
Enemy level
25
Attribute level
25
Enemy groups
8
Group power
60
After
Level 1
3LevelElite
Enemy level
26
Attribute level
26
Enemy groups
8
Group power
60
After
Level 2
4LevelElite
Enemy level
26
Attribute level
26
Enemy groups
8
Group power
60
After
Level 3
5LevelElite
Enemy level
27
Attribute level
27
Enemy groups
8
Group power
60
After
Level 4
6LevelElite
Enemy level
27
Attribute level
27
Enemy groups
8
Group power
60
After
Level 5
7LevelElite
Enemy level
28
Attribute level
28
Enemy groups
8
Group power
60
After
Level 6
8LevelElite
Enemy level
28
Attribute level
28
Enemy groups
8
Group power
60
After
Level 7
9LevelElite
Enemy level
29
Attribute level
29
Enemy groups
8
Group power
60
After
Level 8
10LevelElite
Enemy level
29
Attribute level
29
Enemy groups
8
Group power
60
After
Level 9
1TreasureElite
Enemy level
25
Attribute level
25
Enemy groups
4
Group power
60
After
Level 2
2TreasureElite
Enemy level
27
Attribute level
27
Enemy groups
4
Group power
60
After
Level 5
3TreasureElite
Enemy level
29
Attribute level
29
Enemy groups
4
Group power
60
After
Level 9
1Boss
Enemy level
29
Attribute level
29
Enemy groups
1
Group power
50
After
Level 10

Rewards by site type

Chapter combat rewards

These are base outcomes before encounter and team-position modifiers. A weighted percentage only describes the choice inside a successful roll.

Base outcome before encounter modifiers: 0.3% chance for 1 roll to 0.45% chance for 1 rollEncounter type and team position can change this outcome.
Base outcome before encounter modifiers: 0.12% chance for 1 roll to 0.18% chance for 1 rollEncounter type and team position can change this outcome.
Base outcome before encounter modifiers: 0.1% chance for 1 roll to 0.15% chance for 1 rollEncounter type and team position can change this outcome.
Base outcome before encounter modifiers: 0.02% chance for 1 roll to 0.04% chance for 1 rollEncounter type and team position can change this outcome.
Base outcome before encounter modifiers: 0.2% chance for 1 roll to 0.3% chance for 1 rollPious Heart cap appliesEncounter type and team position can change this outcome.

Enemies and boss

Regular enemies

Boss

Ice LordBoss

Adjacent chapters