Chapter dossier
Howling Tundra
Chapter 6Equipment levels 25–2914 Sites
Howling Tundra is Chapter 6, with equipment levels 25–29 and 14 sites.
Chapter overview


- Equipment levels
- 25–29
- Sites
- 14
- Chest refresh
- 220 enemy groups defeated
- Boss repeat cost
- Echo of the Boss ×8
Site progression
Main levels progress in order. Treasure and boss nodes unlock after the prerequisite shown on each card. Text labels keep every node type understandable without color.
- Enemy level
- 25
- Attribute level
- 25
- Enemy groups
- 8
- Group power
- 60
- Enemy level
- 25
- Attribute level
- 25
- Enemy groups
- 8
- Group power
- 60
- After
- Level 1
- Enemy level
- 26
- Attribute level
- 26
- Enemy groups
- 8
- Group power
- 60
- After
- Level 2
- Enemy level
- 26
- Attribute level
- 26
- Enemy groups
- 8
- Group power
- 60
- After
- Level 3
- Enemy level
- 27
- Attribute level
- 27
- Enemy groups
- 8
- Group power
- 60
- After
- Level 4
- Enemy level
- 27
- Attribute level
- 27
- Enemy groups
- 8
- Group power
- 60
- After
- Level 5
- Enemy level
- 28
- Attribute level
- 28
- Enemy groups
- 8
- Group power
- 60
- After
- Level 6
- Enemy level
- 28
- Attribute level
- 28
- Enemy groups
- 8
- Group power
- 60
- After
- Level 7
- Enemy level
- 29
- Attribute level
- 29
- Enemy groups
- 8
- Group power
- 60
- After
- Level 8
- Enemy level
- 29
- Attribute level
- 29
- Enemy groups
- 8
- Group power
- 60
- After
- Level 9
- Enemy level
- 25
- Attribute level
- 25
- Enemy groups
- 4
- Group power
- 60
- After
- Level 2
- Enemy level
- 27
- Attribute level
- 27
- Enemy groups
- 4
- Group power
- 60
- After
- Level 5
- Enemy level
- 29
- Attribute level
- 29
- Enemy groups
- 4
- Group power
- 60
- After
- Level 9
- Enemy level
- 29
- Attribute level
- 29
- Enemy groups
- 1
- Group power
- 50
- After
- Level 10
Rewards by site type
Fierce winds scour the tundra. Frostwolf Orcs are entrenched here, vicious and warlike, pillaging all around.
Treasure hoarded by monsters is hidden here. Eliminate the enemies to claim bountiful rewards.
The regional Boss guards this place. Defeat it to obtain rare loot.
Chapter combat rewards
These are base outcomes before encounter and team-position modifiers. A weighted percentage only describes the choice inside a successful roll.
Base outcome before encounter modifiers: 0.3% chance for 1 roll to 0.45% chance for 1 rollEncounter type and team position can change this outcome.
- Abyssal Scales×176.92% of this roll
- Gazing Eye×123.08% of this roll
Base outcome before encounter modifiers: 0.1% chance for 1 roll to 0.15% chance for 1 rollEncounter type and team position can change this outcome.
- Common Rune Pouch×1100% of this roll
- Fine Rune Pouch×10% of this roll
- Rare Rune Pouch×10% of this roll
- Legendary Rune Pouch×10% of this roll
- Mythic Rune Pouch×10% of this roll
- Fractured Soul×10% of this roll
- Restless Soul×1100% of this roll
- Frenetic Soul×10% of this roll
- Undying Soul×10% of this roll
- Eternal Soul×10% of this roll
Base outcome before encounter modifiers: 0.02% chance for 1 roll to 0.04% chance for 1 rollEncounter type and team position can change this outcome.
Base outcome before encounter modifiers: 0.2% chance for 1 roll to 0.3% chance for 1 rollPious Heart cap appliesEncounter type and team position can change this outcome.