Database / Affixes
Health Tenacity
Value by item level
The game rolls a value inside the window shown, and a higher item level raises the whole window.
| Affix quality | 1 | 30 | 50 | 70 | 90 |
|---|---|---|---|---|---|
| Common | 5–6% | 10–12% | 15–19% | 20–24% | 24–30% |
| Fine | 5–6% | 10–13% | 15–20% | 20–26% | 24–32% |
| Rare | 4–5% | 8–11% | 12–17% | 15–22% | 19–27% |
| Legendary | 4–6% | 9–13% | 14–20% | 19–25% | 23–31% |
| Mythic | 4–6% | 9–13% | 14–20% | 19–25% | 23–31% |
| Set | 4–6% | 9–13% | 14–20% | 19–25% | 23–31% |
| Magic | 4–6% | 9–13% | 14–20% | 18–26% | 22–32% |
| Unique | 4–7% | 8–14% | 12–22% | 15–29% | 19–35% |