Database / Affixes
Lightning Damage
Value by item level
The game rolls a value inside the window shown, and a higher item level raises the whole window.
| Affix quality | 1 | 30 | 50 | 70 | 90 |
|---|---|---|---|---|---|
| Common | 11–13% | 17–21% | 23–29% | 28–34% | 32–40% |
| Fine | 11–14% | 17–23% | 23–31% | 28–37% | 32–43% |
| Rare | 8–12% | 13–19% | 18–26% | 22–31% | 25–36% |
| Legendary | 10–14% | 16–22% | 22–30% | 26–36% | 31–41% |
| Mythic | 10–14% | 16–22% | 22–30% | 26–36% | 31–41% |
| Set | 10–14% | 16–22% | 22–30% | 26–36% | 31–41% |
| Magic | 10–14% | 15–23% | 21–31% | 25–37% | 29–43% |
| Unique | 8–16% | 13–25% | 18–34% | 22–40% | 25–47% |
Attributes it grants
Where it can appear
Weight is relative: a line with twice the weight comes up twice as often in the same pool.
- WeaponRoll weight 66
- AmuletRoll weight 54
- RingRoll weight 54
- HelmetRoll weight 0
- TorsoRoll weight 0
- GlovesRoll weight 0
- BootsRoll weight 0