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Enemy dossier

Soul Treasure

Treasure targetTemplate power 300 combat skills
Soul Treasure is a treasure target with template power 30. Encounter scaling changes its final combat values.

Potential appearances

Explore finale

Combat skills

Values shown here are level-one skill values unless a level range is stated.

This target has no combat skills.

Base combat template

These values are set before encounter attribute-level scaling. Chapter, Explore, Sanctum, Outlands and Doom encounters can scale them further, so they are not final in-battle stats.

Encounter level scaling

Every encounter runs the template through this table. The multiplier applies to the template value above, and the drop and experience rates apply to whatever the encounter pays out.

LevelHealthResource dropsExperienceChest level
1505100%100%1
109,240281%281%3
2038,076533%533%5
3094,427842%842%7
40187,0131204%1204%9
50330,5061620%1620%11
60542,7002088%2088%13
70837,4102606%2606%15
801,303,0243175%3175%17
901,970,9443791%3791%19
1002,947,6744455%4455%20
1104,340,1235165%5165%25
1206,265,1235919%5919%30
1308,960,0006718%6718%35
14012,576,0087558%7558%40
15017,487,9788440%8440%45

Levels are sampled every ten steps; the table runs to level 150.

Base drop outcomes

These are base roll outcomes. Encounter type, team position, enemy level and player bonuses can change the final reward. Sanctum and Outlands boss currencies are mode rewards and are not claimed as this enemy's fixed drop.

Base outcome before encounter modifiers: 2 guaranteed rolls + 60% chance for 1 extra roll to 3 guaranteed rolls + 90% chance for 1 extra rollExploration level 2Encounter type and team position can change this outcome.
Base outcome before encounter modifiers: 3 guaranteed rolls + 20% chance for 1 extra roll to 4 guaranteed rolls + 80% chance for 1 extra rollExploration level 3Encounter type and team position can change this outcome.
Base outcome before encounter modifiers: 3 guaranteed rolls + 90% chance for 1 extra roll to 5 guaranteed rolls + 85% chance for 1 extra rollExploration level 4Encounter type and team position can change this outcome.
Base outcome before encounter modifiers: 4 guaranteed rolls + 50% chance for 1 extra roll to 6 guaranteed rolls + 75% chance for 1 extra rollExploration level 5Encounter type and team position can change this outcome.
Base outcome before encounter modifiers: 2 guaranteed rolls + 80% chance for 1 extra roll to 4 guaranteed rolls + 20% chance for 1 extra rollExploration level 6Encounter type and team position can change this outcome.
Base outcome before encounter modifiers: 2 guaranteed rolls + 70% chance for 1 extra roll to 4 guaranteed rolls + 5% chance for 1 extra rollExploration level 7Encounter type and team position can change this outcome.
Base outcome before encounter modifiers: 2 guaranteed rolls + 70% chance for 1 extra roll to 4 guaranteed rolls + 5% chance for 1 extra rollExploration level 8Encounter type and team position can change this outcome.
Base outcome before encounter modifiers: 2 guaranteed rolls + 90% chance for 1 extra roll to 4 guaranteed rolls + 35% chance for 1 extra rollExploration level 9Encounter type and team position can change this outcome.
Base outcome before encounter modifiers: 3 guaranteed rolls to 4 guaranteed rolls + 50% chance for 1 extra rollExploration level 10Encounter type and team position can change this outcome.
Base outcome before encounter modifiers: 1 guaranteed roll + 20% chance for 1 extra roll to 1 guaranteed roll + 80% chance for 1 extra rollExploration level 11Encounter type and team position can change this outcome.
Base outcome before encounter modifiers: 1 guaranteed roll + 10% chance for 1 extra roll to 1 guaranteed roll + 65% chance for 1 extra rollExploration level 12Encounter type and team position can change this outcome.
Base outcome before encounter modifiers: 1 guaranteed roll + 20% chance for 1 extra roll to 1 guaranteed roll + 80% chance for 1 extra rollExploration level 13Encounter type and team position can change this outcome.
Base outcome before encounter modifiers: 1 guaranteed roll + 50% chance for 1 extra roll to 2 guaranteed rolls + 25% chance for 1 extra rollExploration level 14Encounter type and team position can change this outcome.
Base outcome before encounter modifiers: 1 guaranteed roll + 80% chance for 1 extra roll to 2 guaranteed rolls + 70% chance for 1 extra rollExploration level 15Encounter type and team position can change this outcome.
Base outcome before encounter modifiers: 90% chance for 1 roll to 1 guaranteed roll + 35% chance for 1 extra rollExploration level 16Encounter type and team position can change this outcome.
Base outcome before encounter modifiers: 90% chance for 1 roll to 1 guaranteed roll + 35% chance for 1 extra rollExploration level 17Encounter type and team position can change this outcome.
Base outcome before encounter modifiers: 90% chance for 1 roll to 1 guaranteed roll + 35% chance for 1 extra rollExploration level 18Encounter type and team position can change this outcome.
Base outcome before encounter modifiers: 90% chance for 1 roll to 1 guaranteed roll + 35% chance for 1 extra rollExploration level 19Encounter type and team position can change this outcome.
Base outcome before encounter modifiers: 90% chance for 1 roll to 1 guaranteed roll + 35% chance for 1 extra rollExploration level 20Encounter type and team position can change this outcome.

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