Database / World

Stele

Every Stele Oracle in the game: what each one asks for, how the game counts it, and exactly what it pays out. · 225 oracles

How the Stele works

The Stele sits in town and holds 20 tiers of Oracles. Finishing every Oracle in a tier clears that tier, pays a tier reward, and raises the tier gate on town upgrades.

Oracles are not side quests. Most of them complete on their own while you play — the list is useful mainly for seeing what is coming and what it pays.

Each Oracle below shows how it is counted: a running total, your best progress, a town building level, or a one-time feature unlock.

Tiers

  1. Tier 115 oracles2,000600100Preferred skill slots 1
  2. Tier 216 oracles4,0001,000200Preferred skill slots 1
  3. Tier 318 oracles6,0001,500300Preferred skill slots 1
  4. Tier 419 oracles8,0002,100400Preferred skill slots 1
  5. Tier 516 oracles11,0002,800600Preferred skill slots 1
  6. Tier 613 oracles14,0003,600700Preferred skill slots 2
  7. Tier 711 oracles18,0004,500900Preferred skill slots 2
  8. Tier 813 oracles22,0005,5001,100Preferred skill slots 2
  9. Tier 910 oracles26,0006,6001,300Preferred skill slots 2
  10. Tier 1010 oracles31,0007,8001,600Preferred skill slots 2
  11. Tier 118 oracles36,0009,1001,800Preferred skill slots 3
  12. Tier 127 oracles42,00010,5002,100Preferred skill slots 3
  13. Tier 1311 oracles48,00012,0002,400Preferred skill slots 3
  14. Tier 1410 oracles54,00013,6002,700Preferred skill slots 3
  15. Tier 157 oracles61,00015,3003,100Preferred skill slots 3
  16. Tier 168 oracles68,00017,1003,400Preferred skill slots 4
  17. Tier 178 oracles76,00019,0003,800Preferred skill slots 4
  18. Tier 188 oracles84,00021,0004,200Preferred skill slots 4
  19. Tier 198 oracles92,00023,1004,600Preferred skill slots 4
  20. Tier 209 oracles101,00025,3005,100Preferred skill slots 4

Total tier rewards: Gold 804,000 · Blood 202,000 · Bone 40,400

All Oracles

Tier
System
How it is counted
225
Bewitch 1 prisoners from the PrisonGold ×1000 · Bone ×120Tier 1 · Counts upComplete 1 JourneysGold ×1000 · Bone ×120 · Common Chest ×2Tier 1 · Counts upTier 1Open 2 Equipment ChestsGold ×1000 · Bone ×120Tier 1 · Counts upTier 1Switch Basic Skills 1 times [Right Click]Gold ×1000 · Bone ×120Tier 1 · Counts upComplete 2 JourneysGold ×1000 · Bone ×120 · Fine Chest ×1Tier 1 · Counts upBuy 1 pieces of Equipment from the MarketGold ×1000 · Bone ×120Tier 1 · Counts upSell 2 pieces of Equipment to the MarketGold ×1000 · Bone ×120Tier 1 · Counts upComplete 3 JourneysGold ×1000 · Bone ×120Tier 1 · Counts upUpgrade the Prison to Level 1Gold ×1000 · Bone ×120 · Fine Chest ×2Tier 1 · Building levelRefresh prisoners in the Prison 1 timesGold ×1000 · Bone ×120Tier 1 · Counts upBewitch 2 prisoners from the PrisonGold ×1000 · Bone ×120Tier 1 · Counts upEarn 600 Gold from adventuresGold ×1000 · Bone ×120 · Fractured Soul ×3Tier 1 · Counts upUpgrade the Market to Level 1Gold ×1000 · Bone ×120Tier 1 · Building levelTier 1Any Godsworn reaches Level 5Gold ×1000 · Bone ×120 · Fine Chest ×3Tier 1 · Best progressDefeat the Journey Chapter 1 BossGold ×1000 · Bone ×120 · Legendary Chest ×1Tier 1 · Best progressConfigure Auto Treasure ChallengeGold ×1900 · Blood ×180 · Bone ×160Tier 2 · Counts upEnable Auto CombatGold ×1900 · Blood ×180 · Bone ×160Tier 2 · Counts upComplete 3 JourneysGold ×1900 · Blood ×180 · Bone ×160Tier 2 · Counts upStore 1 items in the WarehouseGold ×1900 · Blood ×180 · Bone ×160 · Rare Chest ×1Tier 2 · Counts upUpgrade the Warehouse to Level 1Gold ×1900 · Blood ×180 · Bone ×160Tier 2 · Building levelEarn 2000 Gold from adventuresGold ×1900 · Blood ×180 · Bone ×160 · Fractured Soul ×5Tier 2 · Counts upRefresh Market Equipment 1 timesGold ×1900 · Blood ×180 · Bone ×160Tier 2 · Counts upBuy 1 Rare Equipment from the MarketGold ×1900 · Blood ×180 · Bone ×160Tier 2 · Counts upUpgrade the Prison to Level 2Gold ×1900 · Blood ×180 · Bone ×160 · Restless Soul ×2Tier 2 · Building level

Stele corruption

Clearing every Stele tier opens corruption at the Stele. Corrupting an item rolls one outcome from a pool that depends on the item's quality. Every outcome in the current build is an improvement.

Each attempt costs Blood equal to the item's base-level corruption price multiplied by its quality factor, rounded up. How many times a single item can be corrupted is raised by clearing Doom stages.

Blood cost inputs

Blood cost inputs
Item level1255075100170
Base-level price2001,3043,6797,30412,17912,179

The base price stops rising at item level 100, so levels 100 and above cost the same.

How the roll works

Each quality has its own outcome pool. Inside a pool every outcome carries a weight, and the chance of a single outcome is its weight divided by the total weight of that pool.

Common
Possible outcomeChance by quality
Item Level increased by 320.0%Weight 100
Item Level increased by 520.0%Weight 100
Add 1 Basic Affix20.1%Weight 101
Base Affix maximum level20.0%Weight 100
Base Affix maximum value19.9%Weight 100
Fine
Possible outcomeChance by quality
Item Level increased by 312.5%Weight 100
Item Level increased by 512.5%Weight 100
Add 1 Basic Affix12.6%Weight 101
Base Affix maximum level12.5%Weight 100
Base Affix maximum value12.5%Weight 100
Add 1 Fine Affix12.5%Weight 100
1 random Fine Affix maximum level12.5%Weight 100
1 random Fine Affix maximum value12.4%Weight 100
Rare
Possible outcomeChance by quality
Item Level increased by 39.1%Weight 100
Item Level increased by 59.1%Weight 100
Add 1 Basic Affix9.1%Weight 101
Base Affix maximum level9.1%Weight 100
Base Affix maximum value9.1%Weight 100
Add 1 Fine Affix9.1%Weight 100
1 random Fine Affix maximum level9.1%Weight 100
1 random Fine Affix maximum value9.1%Weight 100
Add 1 Rare Affix9.1%Weight 100
1 random Rare Affix maximum level9.1%Weight 100
1 random Rare Affix maximum value9.0%Weight 100
Legendary
Possible outcomeChance by quality
Item Level increased by 312.5%Weight 100
Item Level increased by 512.5%Weight 100
Add 1 Basic Affix12.6%Weight 101
Base Affix maximum level12.5%Weight 100
Base Affix maximum value12.5%Weight 100
Add 1 Rare Affix12.5%Weight 100
1 random Rare Affix maximum level12.5%Weight 100
1 random Rare Affix maximum value12.4%Weight 100
Mythic
Possible outcomeChance by quality
Item Level increased by 312.5%Weight 100
Item Level increased by 512.5%Weight 100
Add 1 Basic Affix12.6%Weight 101
Base Affix maximum level12.5%Weight 100
Base Affix maximum value12.5%Weight 100
Add 1 Rare Affix12.5%Weight 100
1 random Rare Affix maximum level12.5%Weight 100
1 random Rare Affix maximum value12.4%Weight 100
Set
Possible outcomeChance by quality
Item Level increased by 39.1%Weight 100
Item Level increased by 59.1%Weight 100
Add 1 Basic Affix9.1%Weight 101
Base Affix maximum level9.1%Weight 100
Base Affix maximum value9.1%Weight 100
Add 1 Fine Affix9.1%Weight 100
1 random Fine Affix maximum level9.1%Weight 100
1 random Fine Affix maximum value9.1%Weight 100
Add 1 Rare Affix9.1%Weight 100
1 random Rare Affix maximum level9.1%Weight 100
1 random Rare Affix maximum value9.0%Weight 100
Magic
Possible outcomeChance by quality
Item Level increased by 320.0%Weight 100
Item Level increased by 520.0%Weight 100
Add 1 Basic Affix20.1%Weight 101
Base Affix maximum level20.0%Weight 100
Base Affix maximum value19.9%Weight 100
Unique
Possible outcomeChance by quality
Item Level increased by 39.1%Weight 100
Item Level increased by 59.1%Weight 100
Add 1 Basic Affix9.1%Weight 101
Base Affix maximum level9.1%Weight 100
Base Affix maximum value9.1%Weight 100
Add 1 Fine Affix9.1%Weight 100
1 random Fine Affix maximum level9.1%Weight 100
1 random Fine Affix maximum value9.1%Weight 100
Add 1 Rare Affix9.1%Weight 100
1 random Rare Affix maximum level9.1%Weight 100
1 random Rare Affix maximum value9.0%Weight 100