Chapter dossier

Bramble Heights

Chapter 8Equipment levels 35–3916 Sites
Bramble Heights is Chapter 8, with equipment levels 35–39 and 16 sites.

Chapter overview

Chapter map
Equipment levels
35–39
Sites
16
Chest refresh
260 enemy groups defeated
Boss repeat cost
Echo of the Boss ×10

Site progression

Main levels progress in order. Treasure and boss nodes unlock after the prerequisite shown on each card. Text labels keep every node type understandable without color.

1LevelElite
Enemy level
35
Attribute level
35
Enemy groups
8
Group power
60
2LevelElite
Enemy level
35
Attribute level
35
Enemy groups
8
Group power
60
After
Level 1
3LevelElite
Enemy level
36
Attribute level
36
Enemy groups
8
Group power
60
After
Level 2
4LevelElite
Enemy level
36
Attribute level
36
Enemy groups
8
Group power
60
After
Level 3
5LevelElite
Enemy level
37
Attribute level
37
Enemy groups
8
Group power
60
After
Level 4
6LevelElite
Enemy level
37
Attribute level
37
Enemy groups
8
Group power
60
After
Level 5
7LevelElite
Enemy level
38
Attribute level
38
Enemy groups
8
Group power
60
After
Level 6
8LevelElite
Enemy level
38
Attribute level
38
Enemy groups
8
Group power
60
After
Level 7
9LevelElite
Enemy level
39
Attribute level
39
Enemy groups
8
Group power
60
After
Level 8
10LevelElite
Enemy level
39
Attribute level
39
Enemy groups
8
Group power
60
After
Level 9
11LevelElite
Enemy level
39
Attribute level
39
Enemy groups
8
Group power
60
After
Level 10
12LevelElite
Enemy level
39
Attribute level
39
Enemy groups
8
Group power
60
After
Level 11
1TreasureElite
Enemy level
36
Attribute level
36
Enemy groups
4
Group power
60
After
Level 4
2TreasureElite
Enemy level
38
Attribute level
38
Enemy groups
4
Group power
60
After
Level 8
3TreasureElite
Enemy level
39
Attribute level
39
Enemy groups
4
Group power
60
After
Level 9
1Boss
Enemy level
39
Attribute level
39
Enemy groups
1
Group power
50
After
Level 12

Rewards by site type

Level12 nodes

Bramble Heights is overgrown with thorns. Fierce Boarmen are entrenched here, guarding their territory with violent ferocity.

Chapter combat rewards

These are base outcomes before encounter and team-position modifiers. A weighted percentage only describes the choice inside a successful roll.

Base outcome before encounter modifiers: 0.34% chance for 1 roll to 0.51% chance for 1 rollEncounter type and team position can change this outcome.
Base outcome before encounter modifiers: 0.12% chance for 1 roll to 0.18% chance for 1 rollEncounter type and team position can change this outcome.
Base outcome before encounter modifiers: 0.1% chance for 1 roll to 0.15% chance for 1 rollEncounter type and team position can change this outcome.
Base outcome before encounter modifiers: 0.02% chance for 1 roll to 0.04% chance for 1 rollEncounter type and team position can change this outcome.
Base outcome before encounter modifiers: 0.2% chance for 1 roll to 0.3% chance for 1 rollPious Heart cap appliesEncounter type and team position can change this outcome.

Enemies and boss

Regular enemies

Boss

Blazemane ChieftainBoss

Adjacent chapters