Chapter dossier
Scorched Lands
Chapter 19Equipment levels 90–9420 Sites
Scorched Lands is Chapter 19, with equipment levels 90–94 and 20 sites.
Chapter overview


- Equipment levels
- 90–94
- Sites
- 20
- Chest refresh
- 480 enemy groups defeated
- Boss repeat cost
- Echo of the Boss ×21
Site progression
Main levels progress in order. Treasure and boss nodes unlock after the prerequisite shown on each card. Text labels keep every node type understandable without color.
- Enemy level
- 90
- Attribute level
- 90
- Enemy groups
- 8
- Group power
- 60
- Enemy level
- 90
- Attribute level
- 90
- Enemy groups
- 8
- Group power
- 60
- After
- Level 1
- Enemy level
- 91
- Attribute level
- 91
- Enemy groups
- 8
- Group power
- 60
- After
- Level 2
- Enemy level
- 91
- Attribute level
- 91
- Enemy groups
- 8
- Group power
- 60
- After
- Level 3
- Enemy level
- 91
- Attribute level
- 91
- Enemy groups
- 8
- Group power
- 60
- After
- Level 4
- Enemy level
- 92
- Attribute level
- 92
- Enemy groups
- 8
- Group power
- 60
- After
- Level 5
- Enemy level
- 92
- Attribute level
- 92
- Enemy groups
- 8
- Group power
- 60
- After
- Level 6
- Enemy level
- 92
- Attribute level
- 92
- Enemy groups
- 8
- Group power
- 60
- After
- Level 7
- Enemy level
- 93
- Attribute level
- 93
- Enemy groups
- 8
- Group power
- 60
- After
- Level 8
- Enemy level
- 93
- Attribute level
- 93
- Enemy groups
- 8
- Group power
- 60
- After
- Level 9
- Enemy level
- 93
- Attribute level
- 93
- Enemy groups
- 8
- Group power
- 60
- After
- Level 10
- Enemy level
- 93
- Attribute level
- 93
- Enemy groups
- 8
- Group power
- 60
- After
- Level 11
- Enemy level
- 94
- Attribute level
- 94
- Enemy groups
- 8
- Group power
- 60
- After
- Level 12
- Enemy level
- 94
- Attribute level
- 94
- Enemy groups
- 8
- Group power
- 60
- After
- Level 13
- Enemy level
- 94
- Attribute level
- 94
- Enemy groups
- 8
- Group power
- 60
- After
- Level 14
- Enemy level
- 90
- Attribute level
- 90
- Enemy groups
- 4
- Group power
- 60
- After
- Level 3
- Enemy level
- 92
- Attribute level
- 92
- Enemy groups
- 4
- Group power
- 60
- After
- Level 5
- Enemy level
- 93
- Attribute level
- 93
- Enemy groups
- 4
- Group power
- 60
- After
- Level 10
- Enemy level
- 94
- Attribute level
- 94
- Enemy groups
- 4
- Group power
- 60
- After
- Level 12
- Enemy level
- 94
- Attribute level
- 94
- Enemy groups
- 1
- Group power
- 50
- After
- Level 15
Rewards by site type
The sky glows blood-red. Around the ancient blackstone altar, swarms of imps wait to hunt intruders.
- Equipment Chest
- Gold
- Blood
- Soul
- Curio
Treasure hoarded by monsters is hidden here. Eliminate the enemies to claim bountiful rewards.
- Legendary Chest
- Equipment Chest
- Gold
- Blood
- Bone
- Soul
- Curio
The regional Boss guards this place. Defeat it to obtain rare loot.
- Set Chest
- Equipment Chest
- Gold
- Blood
- Bone
- Soul
- Curio
Chapter combat rewards
These are base outcomes before encounter and team-position modifiers. A weighted percentage only describes the choice inside a successful roll.
Base outcome before encounter modifiers: 0.56% chance for 1 roll to 0.84% chance for 1 rollEncounter type and team position can change this outcome.
- Abyssal Scales×176.92% of this roll
- Gazing Eye×123.08% of this roll
Base outcome before encounter modifiers: 0.1% chance for 1 roll to 0.15% chance for 1 rollEncounter type and team position can change this outcome.
Base outcome before encounter modifiers: 0.1% chance for 1 roll to 0.15% chance for 1 rollEncounter type and team position can change this outcome.
- Common Rune Pouch×135.09% of this roll
- Fine Rune Pouch×128.07% of this roll
- Rare Rune Pouch×121.05% of this roll
- Legendary Rune Pouch×114.04% of this roll
- Mythic Rune Pouch×11.75% of this roll
- Fractured Soul×10% of this roll
- Restless Soul×10% of this roll
- Frenetic Soul×10% of this roll
- Undying Soul×171.43% of this roll
- Eternal Soul×128.57% of this roll
Base outcome before encounter modifiers: 0.02% chance for 1 roll to 0.04% chance for 1 rollEncounter type and team position can change this outcome.
Base outcome before encounter modifiers: 0.2% chance for 1 roll to 0.3% chance for 1 rollPious Heart cap appliesEncounter type and team position can change this outcome.
Base outcome before encounter modifiers: 0.1% chance for 1 roll to 0.15% chance for 1 rollEncounter type and team position can change this outcome.