Enemy dossier

Doomguard

Normal enemyTemplate power 252 combat skills
Doomguard is a normal enemy with template power 25. Encounter scaling changes its final combat values.

Potential appearances

Chapter roster

Doom appearance poolRegular enemy pool
Potential stages
1 / 2 / 3

This enemy can appear in the regular enemy pool for stages 1 and 2, and around a stage 3 boss when its chapter theme is selected.

Combat skills

Values shown here are level-one skill values unless a level range is stated.

Bash1 level

Slam the target, dealing Blunt damage.

Cooldown
1.2 s
Cast distance
1.2 m
Rain of Fire1 level

Call down a sustained rain of flame, dealing Fire damage.

Cooldown
7 s
Cast distance
2.5 m

Base combat template

These values are set before encounter attribute-level scaling. Chapter, Explore, Sanctum, Outlands and Doom encounters can scale them further, so they are not final in-battle stats.

Base drop outcomes

These are base roll outcomes. Encounter type, team position, enemy level and player bonuses can change the final reward. Sanctum and Outlands boss currencies are mode rewards and are not claimed as this enemy's fixed drop.

Gold×2–3
Base outcome before encounter modifiers: 60% chance for 1 roll to 90% chance for 1 rollEncounter type and team position can change this outcome.
Blood×2–3
Base outcome before encounter modifiers: 12% chance for 1 roll to 18% chance for 1 rollEncounter type and team position can change this outcome.
Bone×1
Base outcome before encounter modifiers: 3% chance for 1 roll to 4.5% chance for 1 rollEncounter type and team position can change this outcome.
Base outcome before encounter modifiers: 2.2% chance for 1 roll to 3.3% chance for 1 rollEncounter type and team position can change this outcome.

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