Database / Affixes
Health Reservation
Value by item level
The game rolls a value inside the window shown, and a higher item level raises the whole window.
| Affix quality | 1 | 30 | 50 | 70 | 90 |
|---|---|---|---|---|---|
| Common | 5–7% | 12–14% | 19–23% | 24–30% | 30–36% |
| Fine | 5–7% | 12–16% | 19–25% | 24–32% | 30–40% |
| Rare | 4–6% | 9–13% | 15–21% | 19–27% | 23–33% |
| Legendary | 5–7% | 11–15% | 18–24% | 23–31% | 28–38% |
| Mythic | 5–7% | 11–15% | 18–24% | 23–31% | 28–38% |
| Set | 5–7% | 11–15% | 18–24% | 23–31% | 28–38% |
| Magic | 5–7% | 10–16% | 17–25% | 22–32% | 26–40% |
| Unique | 4–8% | 9–17% | 15–27% | 19–35% | 23–43% |