Job dossier

Cleric

Cleric Golem3 Official builds
Explore Cleric starting weapons and armor, hero attribute allocation ranges, 3 basic skills, 12 talent skills, 12 talent masteries, and 3 official builds.

Job identity

CompanionCleric Golem
Starting weapon types
HammersStaves
Starting armor type
Plate armor (site translation)
Official builds
3

These are generation defaults, not permanent equipment restrictions.

Hero attribute generation

Main attribute allocation

Health
Minimum
45%
Maximum
55%
Mana
Minimum
45%
Maximum
55%

Base attribute allocation

Strength
Minimum
20%
Maximum
55%
Dexterity
Minimum
20%
Maximum
40%
Intelligence
Minimum
20%
Maximum
55%

Constant attributes

+3
+30

Skill compendium

Hero quality comparison

Compare the five official hero quality tiers and the generation values each tier controls.

5
Rank 1

Common

Starting talent points
1
Main attribute pool
Level 1 1000Per level +200
Base attribute pool
Level 1 50Per level +12
Each optional equipment slot
30%
Rank 2

Fine

Starting talent points
2
Main attribute pool
Level 1 1250Per level +250
Base attribute pool
Level 1 60Per level +15
Each optional equipment slot
40%
Rank 3

Rare

Starting talent points
3
Main attribute pool
Level 1 1500Per level +300
Base attribute pool
Level 1 70Per level +18
Each optional equipment slot
50%
Rank 4

Legendary

Starting talent points
4
Main attribute pool
Level 1 1750Per level +350
Base attribute pool
Level 1 85Per level +21
Each optional equipment slot
60%
Rank 5

Mythic

Starting talent points
5
Main attribute pool
Level 1 2000Per level +400
Base attribute pool
Level 1 100Per level +24
Each optional equipment slot
70%

Generation rules

  • Every hero starts with both weapon types and the armor type defined by its job.
  • Each remaining equipment slot rolls the quality chance shown above independently.
  • Quality sets each total attribute pool, while the job sets its percentage ranges. A hero's concrete allocation is generated within those ranges and is recalculated when quality changes.
  • Talent points at generation equal level − 1 plus the quality starting points. Additional blessing points depend on facility progression.