World / Adventure mode
Sanctum
Complete Desolate Battlefield
Sanctum contains 100 reward floors followed by an endless challenge.
Room structure and progression
- Each floor generates four rows of three Audience Chambers, plus one Throne Hall in the fifth row: 13 rooms in total.
- Audience Chambers contain 4 enemy groups and cost 1 Resonance Crystal. The Throne Hall contains 1 Boss group and costs 3.
- The Throne Hall can be challenged without clearing all 12 Audience Chambers. Defeating its Boss advances the floor.
- Every generated room receives one random affix within the floor's published affix-level range and a random chapter theme from the first ten available themes.
Room types
Audience ChamberAn inexplicable, oppressive aura lingers here.
- Enemy groups
- 4
- Cost per room
- 1 Resonance Crystal
Throne HallMighty foes, bountiful loot.
- Enemy groups
- 1
- Cost per room
- 3 Resonance Crystal
Floor reference
Filter and search all 100 reward floors. Each card shows the enemy level, attribute level, affix range, and Boss Soul Shards.
Floors 1–100 award the published Soul Shards when the floor Boss is defeated.
Floor range
100 matching floors
- Enemy level
- 20
- Attribute level
- 20
- Random affix level
- 2
- Enemy level
- 21
- Attribute level
- 21
- Random affix level
- 2
- Enemy level
- 21
- Attribute level
- 21
- Random affix level
- 2
- Enemy level
- 21
- Attribute level
- 21
- Random affix level
- 2
- Enemy level
- 22
- Attribute level
- 22
- Random affix level
- 2
- Enemy level
- 22
- Attribute level
- 22
- Random affix level
- 2
- Enemy level
- 22
- Attribute level
- 23
- Random affix level
- 2
- Enemy level
- 23
- Attribute level
- 23
- Random affix level
- 2–3
- Enemy level
- 23
- Attribute level
- 24
- Random affix level
- 3
- Enemy level
- 23
- Attribute level
- 24
- Random affix level
- 3
After floor 100
Clearing floor 100 opens endless floors. Enemies continue to strengthen from the floor 100 baseline, and endless Bosses do not award Soul Shards.