Enemy dossier

Cold Will

BossTemplate power 2003 combat skills
Cold Will is a boss with template power 200. Encounter scaling changes its final combat values.

Potential appearances

Doom appearance poolSite boss pool
Potential stages
3

This dedicated boss can be selected in Doom stage 3. Its site first chooses one of the possible chapter themes below, so the site is not fixed to one chapter.

Possible chapter themes

Combat skills

Values shown here are level-one skill values unless a level range is stated.

Abyssal Chill1 level

Fires piercing cold, dealing Slashing and Cold damage.

Cooldown
1 s
Cast distance
6 m
Bone-Shattering Assault1 level

Strikes the target with sharp bone spikes, dealing Piercing and Slashing damage.

Cooldown
5 s
Cast distance
6 m
Cold Touch1 level

Unleashes a frigid breath, dealing Cold damage and applying 3 stacks of Slow.

Cooldown
8 s
Cast distance
6 m

Base combat template

These values are set before encounter attribute-level scaling. Chapter, Explore, Sanctum, Outlands and Doom encounters can scale them further, so they are not final in-battle stats.

Base drop outcomes

These are base roll outcomes. Encounter type, team position, enemy level and player bonuses can change the final reward. Sanctum and Outlands boss currencies are mode rewards and are not claimed as this enemy's fixed drop.

Gold×10–15
Base outcome before encounter modifiers: 3 guaranteed rolls to 4 guaranteed rolls + 50% chance for 1 extra rollEncounter type and team position can change this outcome.
Blood×2–3
Base outcome before encounter modifiers: 1 guaranteed roll + 20% chance for 1 extra roll to 1 guaranteed roll + 80% chance for 1 extra rollEncounter type and team position can change this outcome.
Bone×2–3
Base outcome before encounter modifiers: 30% chance for 1 roll to 45% chance for 1 rollEncounter type and team position can change this outcome.
Base outcome before encounter modifiers: 1 guaranteed roll to 1 guaranteed roll + 50% chance for 1 extra rollEncounter type and team position can change this outcome.
Base outcome before encounter modifiers: 1 guaranteed rollEncounter type and team position can change this outcome.

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